the GAME XP

MAJOR GAMES WE WORKED ON

SHIPPED GAMES

Within 35 years of experience and numerous shipped games, we learned what works and what doesn’t work. From small games to giant productions, mostly on the Game Design and creative side, we know how to deliver the best quality.

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Credit: UBISOFT

MAIN GAME DIRECTOR

Based in Montreal with the main team Responsible for the global gameplay experience, managing, Game Design, Level Design UX/UI & Player Research.

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Credit: UBISOFT

STUDIO GD INTERNAL ADVISOR

Creative expert conducting the reboot workshop of what became SIEGE.

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Credit: UBISOFT

STUDIO GD INTERNAL ADVISOR

GD expert conducting an internal audit to determine game quality and ship date. The ship date was pushed back for a year after our recommendations.

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Credit: TECHLAND

GAME DIRECTOR

Based in Wroclaw, Poland

Responsible for the entire gameplay experience, managing, Game Design, Level Design UX/UI & Player research

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Wroclaw’s Techland studios
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Wroclaw's Techland entrance
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Credit: BANDAI NAMCO

PRODUCTION DIRECTOR

Based in European Headquarters in Lyon.
Supporting Reflector Studio to organize its development and Production Plan.

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Lyon’s Bandai Namco European Headquarter
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Lyon’s Bandai Namco European Headquarter
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Lyon’s Bandai Namco European Headquarter
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Credit: UBISOFT

UBI EDITORIAL TEAM EXPERT

Creative and Design Expert conducting the reboot workshop of the entire project

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Credit : UBISOFT

UBI EDITORIAL GD EXPERT

Supporting the team to deliver the best quality from the Games For Everyone Editorial Division.

JUST DANCE 3

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Credit : UBISOFT

UBI EDITORIAL GD EXPERT

Giving support to the team to help them deliver the best quality from the Games For Everyone Editorial Division.

 

JUST DANCE 4

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Credit: DISNEY

STUDIO DESIGN DIRECTOR

Driving Studio and Project Creative and Design Direction, providing methodologies and guidance

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Credit: DISNEY

STUDIO DESIGN DIRECTOR

Won 2000 BAFTA award
for best children game

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Credit: DISNEY

STUDIO DESIGN DIRECTOR

Organizing Creatives process inside the studio, providing guidance and building team knowledge to deliver best quality. 

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Credit:DISNEY

STUDIO DESIGN DIRECTOR

Project Creative and Design guidance, providing methodologies and guidance

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Credit: DISNEY

WRITER/NARRATIVE DESIGNER 1997

Helping the team to deliver best quality.

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Credit: INFOGRAMES

LEAD GAME DESIGNER - 1999

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Credit: INFOGRAMES

GAME DIRECTOR - 1998

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Credit: INFOGRAMES

PRODUCER - 1995

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Credit: INFOGRAMES

Sound Designer - SATURN VERSION

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Credit: AMIGA

Rôle - Pixel Artist - AMIGA

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Credit: AMIGA

Pixel Artist - AMIGA

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