# the GAME XP > Consulting game design services - Unlock your team creative potential via RATIONAL DESIGN methods ## Pages - [Key topics in game design](https://thegamexp.com/key-topics-in-game-design/): KEY TOPICS IN GAME & LEVEL DESIGN Credit: TECHLAND Unlock your potential in game and level design with our specialized classes, training, and workshops. Whether you’re a beginner or an experienced developer, our sessions cover key topics in game design to enhance your skills and knowledge. Minute to Minute Gameplay GAME CONCEPT How do you make an efficient game concept and formalize it properly? It is one of the key topics in game design. What’s the promise, the fantasy, your positioning on the market, your Unique Selling Point and your Brand Signature. Is your concept adapted to your development ‘power’, what is the ‘second to second’ /core gameplay(s), how a typical average session is structured, what is/are the loops, what’s the meta and long term engagement, what’s for release, what’s for live, etc… CORE GAMEPLAY The core gameplay of your game is the most important part of your game fun. It has to be excellent. Crafting good gameplay is a combo of several elements. Creating an interesting challenge (refers to Rational Game Design). Proposing an excellent game-feel (how fluid and comfortable the 3C are including the signs and Feedbacks). PROTOTYPING What is Prototyping? It means transforming theoretical ideas into something concrete that you can evaluate. Its objective is to identify what element works, what does not, and also to reveal new ideas you weren’t able to have before playing it. It does not always mean software. You can use Legos, toys, white boards, and mix them. So you can already visualize space, situations, and unanticipated problems. For this reason it saves money, time, and motivation because it saves high-cost production efforts. RATIONAL GAME DESIGN RGD is a mindset and a methodology that we developed inside UbiSoft 15 years ago. It allows you to secure the quality of your gameplay, your level design, and the overall player engagement at any moment. It’s core is about analyzing the challenge via the player’s abilities and understanding what makes it fun, if it’s adapted to player skills so they can progress.In conclusion this method is the secret sauce under the famous sentence: ‘Easy to learn, hard to master’. ACCESSIBILITY – Signs & Feedbacks Signs are indications before taking action, feedbacks are information giving you the result of actions you just performed. They are mandatory in every game both for action or more mental gameplay. You need to identify them, prioritize them, and find the best way to express them via animations, sounds, VFX, etc… Credit: TECHLAND Game Skeleton LOOP CONCEPTION Depending on the type of game you develop and the platform destination, you may need more than 1 loop. The classic mobile games loop ‘Prepare, Play, Upgrade’ may not be enough if you want to develop a bigger game. Several types of loops must be defined in games, they are the skeleton and define the reward system. Usually OCR (Objective, Challenge, Reward) is one of the different dimensions. It needs to be defined for various durations (from second to second to meta), different gameplays (survival loop, quests loops, shooter loop, etc…) and will also be connected to the other types of loops. PROGRESSION SYSTEM A player who does not feel he/she is progressing is a player who stops playing. Progression is the key to player engagement, from minute-to-minute to mid-term objectives, to sessions, to chapters, etc… It is made by rewards, empowerment, difficulty distribution, loops, etc… In effect it’s the skeleton of your game pacing and rythm is the heart of your experience quality. GAME PACING In every experience, the secret sauce is the right pacing. Is it too slow, too fast, too calm, too overwhelming, too social, too difficult, or too easy? Rhythm is what creates the underground emotional dynamics that keep you engaged.  Gameplay pacing relates to progression, variety, and tension spread inside the game duration. Emotional pacing is conditioned by the immersion and the staging which are themselves conditioned by the narrative. Mixing both is the art of properly conceiving and tweaking your Emotional Scores. SCOPE MAPPING Scope is one of the 3 Production criteria able to influence the delivery (with time and quality). How do you control and secure your scope, not only from a production point of view (production lists and jiras are already helping a lot) but how do you guarantee the right scope coming from game design and still creates a consistent experience? How can you guarantee it’s both, enough to obtain a good pacing and not too much to deliver ? A simple Rational Duration Mapping tool allows to keep it under control from the Game Design source of requests. Credit: TECHLAND World Consistency World Building The World is the hero of your game. One world, several systems, dozens of characters, hundreds of stories. It’s not just a background, it’s the most important part. Defining your world naturally feed your Game Design, Level Design, and Narrative. It needs to be consistent, with its own logic, timeline, population, etc… This is not only valid for Open World Games, it’s true for all games. HOW TO MAKE AN OPEN WORLD Most of the open world games follow the same structure articulated around progressive exploration and openings of new activities with an adapted level of challenge. You can either think out of the mold or architect your game on this existing structure but in any case, it’s key to know how it works and create a solid proposition. In general Ubi Soft games, the last Zelda games, or even GTA follow this pattern, up to you to master it. RATIONAL LEVEL DESIGN Gameplay ingredients distribution following pacing rules and progression rules, respecting the features, skills, or weapons you distribute over the game is key to guaranteeing the best possible flow. The RLD methods include tools to conceive and include Wow moments and a variety of experience flavors for a low cost of development, using a subtractive method. Connection with emotional distribution and narrative beats is also part of the method. GENERATING EMERGENCE in your game Emergent gameplay is - [Production process](https://thegamexp.com/production-process/): PRODUCTION PROCESS FOR BETTER QUALITY Credit: UBISOFT​ With years of experience in the game design industry, I offer comprehensive advisory services tailored to meet your unique needs. Whether you’re an indie developer or a large studio, my expertise in the production process and execution can help you navigate the complexities of game design and development. Credit: TECHLAND SETTING UP PRODUCTION PROCESS CONSISTENCY Starting by identifying the content scope and spreading it into plans, step by step from high level down to Jira is key to your Production Process High Level: From Feature List to RoadmapMid Level: From Roadmap to PlanningLow Level: From Planning to Sprints & JiraDefine Every Level Loops of Evaluation and Re-organization STAGE GATE PROCESS SECURING QUALITY & RISKS There is a time for creation, there is a time for figuring out how to make it and securing its feasibility. There is another time for executing it via the scaled team. Every stage needs a business, Editorial, and Production validation to ensure the development is still on the right path. We help you define the steps and organize their follow-up. Additionally, we implement a stage gate process to secure quality and manage risks effectively. This production process recognizes that there is a time for creation, a time for figuring out how to execute the ideas, and a time for actual execution via a scaled team. Each stage requires validation from business, editorial, and production teams to ensure the project is on track. Credit: UBISOFT   We assist in defining each step and organizing the follow-up to make sure the production process is smooth and efficient. By incorporating these meticulous steps, we help you create a robust foundation. It will enhance project management and ensures the highest quality in game design. Our holistic approach not only addresses the current project needs but also prepares your team for future challenges. It also ensures long-term success and sustainability in the game design industry. NEED TO SECURE YOUR GAME VALUE ? GET STARTED - [Game direction](https://thegamexp.com/game-direction/): GAME DESIGN & GAME DIRECTION Credit: TECHLAND With years of experience in the game industry, I specialize in both game design and game direction. We offer tailored advisory services to meet your unique needs. Game design focuses on creating engaging mechanics and structures, while game direction oversees the creative vision and coordination of development teams. Whether you’re an indie developer or a large studio, my expertise helps you navigate the complexities of game design and development. From concept to execution, I provide insights into gameplay feel and game mechanics. We provide solutions to design challenges, ensuring your game is both fun and commercially successful. Credit: TECHLAND GAME DIRECTION Help you find your unique gameplay identity and shape your game experience value.Define your Game Architecture, from sec to sec, up to session duration, and meta structure. Identify the right design documentation level of detail and how to connect the produced Macro Feature List to Jira and backlogs. Define the right feature list and scope. Secure its feasibility. Make it evolve through milestones. Set up the efficient flow from design doc to GPP & up to QA and user research to secure your production advancement visibility and your experience quality. SILENT REVIEW We analyze & evaluate your documentation & design structure from early stages. We also makebuild analysis. At any stage of your game development, from early prototypes up to alpha or pre-beta build, we identify what works and what should be improved, providing recommendations. Credit: TECHLAND Credit: TECHLAND DESIGN DOCTORING Boost your team’s understanding and results via workshops or training, giving them the keys to their creation and providing them with tools to improve. For faster results, we can directly improve your project design quality by identifying weaknesses and proposing solutions directly from documentation, prototypes, or running builds. NEED TO SECURE YOUR GAME VALUE ? GET STARTED - [IP Creation & Game Vision](https://thegamexp.com/ip-creation-game-vision/): IP CREATION & GAME VISION Credit: UBISOFT Leverage our expertise in IP creation and game vision development to build strong, successful brands. With several games shipped on major IP, we’ve mastered the best techniques, from crafting value propositions to shaping comprehensive game visions. Credit: UBISOFT FIND YOUR VALUE PROPOSITION We help you define your unique identity and signature (unique selling point, unique gameplay identity). Through context and positioning, we assist you in defining the value of your proposition for a player. SET UP YOUR VISION We guide you to define the key points of your creative vision and the DNA of your brand (promise, tone, etc.) We support you in establishing the foundations of your intellectual property and building its pillars. Credit: UBISOFT Credit: UBISOFT BUILD THE RIGHT GAME FOR THE RIGHT PUBLIC You must define your player profiles and playstyles. We help you design the basic gameplay and game structure for all targeted player motivational profiles. The Process in IP Creation and Game Vision Solid Foundation Our approach ensures that every project starts with a solid foundation, focusing on the unique elements that make your game stand out in the crowded market. Our expertise in IP creation and game vision development is central to this approach. High Quality​ Standing out in a crowded market Creation Process Our IP creation process begins with identifying the core values and turning them into a compelling value proposition that resonates with your target audience. This step is crucial in establishing a brand that not only attracts players but also fosters long-term engagement. Core Values Turning core values in compelling value proposition. Hollistic Approach We work closely with your team to define a clear and cohesive vision, encompassing gameplay mechanics, narrative elements, and visual aesthetics. This holistic approach guarantees that every facet of your game contributes to a unified and immersive player experience. Cohesive Vision Working closely with the team to define a clear vision Your Guide At the Game XP, we excel at transforming innovative ideas into market-leading IPs.  If you are an established studio or an indie developer, our tailored services in IP creation and game vision will help you achieve your creative and commercial goals. Full Support​  We are equipped to guide you through the complexities of game development. NEED TO SECURE YOUR GAME VALUE ? GET STARTED - [Contact](https://thegamexp.com/level-up-your-game-experience/): CONTACT Credit: TECHLAND READY TO LEVEL UP YOUR GAME EXPERIENCE? Email us at marc.albinet@thegamexp.com or complete the form below to make any inquiries about the GAME XP or our services :​ Let’s Keep in Touch Don’t forget that you have more ways to get in touch : LINKEDIN E-MAIL FACEBOOK - [Training & Support](https://thegamexp.com/training-and-support/): SHARING DECADES OF KNOWLEDGE to offer the best TRAINING & SUPPORT Credit: UBISOFT TRAINING & SUPPORT Over the last decades, we’ve conceived and executed multiple trainings and audits inside several companies. We’ve also offered several schools and university courses. Last but not least, we provide training and support to dev studios by assisting them in dedicated topics via workshops, or we help them over time by offering advice on multiple topics. OUR MISSION Support the team on their new IP creation throughout Dev Cycle 2023-2024-etc… About PIXEL ANT GAMES PixelAnt Games is a game development studio on the quest to bring fun back into gamedev.PixelAnt Games are part of Sumo Digital. About ARTLINE The Artline Institute is a school specializing in digital arts, offering 100% online training. It provides professional and degree programs in various fields such as graphic design, video game design, 3D animation, and concept art. OUR MISSION ONLINE TRAINING Rational Game Design TechniquesOnline Training – 10hGiven Every Year OUR MISSION WORKSHOP – 2023 ‘Why your game is not fun ?’Creative Direction & Rational Game Design Training2 days workshop in Nice. About ISART DIGITAL Isart Digital is a private higher education institution founded in Paris in 2001, with campuses in France and Canada. Nice’s ISART classes Nice’s ISART building About MINES ParisTech Mines ParisTech (Mines Paris – PSL), officially known as École nationale supérieure des mines de Paris, is one of France’s most prestigious engineering schools, established in 1783. OUR MISSION ON SITE TRAINING Game Development pipelines & production process general training 3 days – 2023 OUR MISSION CONFERENCE – 2023 Conference about non-anthropocentric gaming approach in Life Beyond About NOROFF Noroff is an educational institution in Norway, offering a range of programs through its University College, Higher Vocational College, and Online Studies. About ARTFX – SCHOOL OF DIGITAL ARTS ARTFX is an independent private higher education institution founded in 2004 in Montpellier, France, by Gilbert Kiner, a pioneer in special effects. OUR MISSION PROJECTS FOLLOW-UP Supporting Groups of Students in theirFinal Project Development over the 2022 year OUR MISSION REMOTE TRAINING GAME DESIGN TrainingConsumer & Market Knowledge 1 day Training 2019 About UBISOFT Ubisoft is a leading global video game company fonded in 1986 by the Guillemot brothers in France. it is known for developing, publishingg, and distributing interactive entertainement products worldwide. About UQAT Université du Québec en Abiti-Temiscamingue Université du Québec en Abitibi-Témiscamingue (UQAT) is a public university within the Université du Québec network, established in 1970. OUR MISSION Economic Design Training On site – Semester Diploma Training80h – 2018 Québec’s UQAT training classes Québec’s UQAT training interior building OUR MISSION GD Trainings & Workshops On site -2 days Training and Conferences About SEK (Chile) Colegio International Colegio Internacional SEK Chile is part of the SEK International Institution, a private educatonal network with over 132 years of history, present in Europe, the USA, Latin America, and South Africa. Chile’s SEK International Institution building Chile’s SEK International Institution video game conference About RUBIKA MONTREAL RUBIKA Montreal is a branch of the RUBIKA group, a private school specializing in 2D/3D animation, video games, and design. OUR MISSION On Site Training Narrative DesignOn site – Semester Diploma Training30h – 2018 RUBIKA MONTREAL training classes Château de Châtenay – Châtenay-en-France 2009-2010 RATIONAL GAME DESIGN Training UBISOFT Design Academy 2 weeks long Training – more than 15 sessions given Training and Method Conception with the team Working intensively… Explaining Rational Design… A panoramic photo of training class 2011-2012 LONG TERM ENGAGEMENT DESIGN UBISOFT Design Academy1 week long training – 15 sessions given Explaining time value in video game OUR MISSION On Site Trainings 80h – Rational Design Training About eec école émile cohl The Émile Cohl School prepares people for careers in drawing: animated cinema, video games, illustration, comic strips, 2D and 3D computer graphics. BOOK published BOOK GAME CREATIVE DIRECTION FYP Editions 2008 LEARN MORE NEED TO RAPIDLY BOOST YOUR GAME? GET STARTED DO YOU WANT TO LEARN MORE ABOUT GAME XP? BOOK YOUR FREE CONSULTATION - [Shipped games](https://thegamexp.com/shipped-games/): MAJOR GAMES WE WORKED ON Credit: UBISOFT SHIPPED GAMES Within 35 years of experience and numerous shipped games, we learned what works and what doesn’t work. From small games to giant productions, mostly on the Game Design and creative side, we know how to deliver the best quality. Credit: UBISOFT MAIN GAME DIRECTOR Based in Montreal with the main team Responsible for the global gameplay experience, managing, Game Design, Level Design UX/UI & Player Research. Credit: UBISOFT STUDIO GD INTERNAL ADVISOR Creative expert conducting the reboot workshop of what became SIEGE. Credit: UBISOFT STUDIO GD INTERNAL ADVISOR GD expert conducting an internal audit to determine game quality and ship date. The ship date was pushed back for a year after our recommendations. Credit: TECHLAND GAME DIRECTOR Based in Wroclaw, Poland Responsible for the entire gameplay experience, managing, Game Design, Level Design UX/UI & Player research Wroclaw’s Techland studios Wroclaw’s Techland entrance Credit: BANDAI NAMCO PRODUCTION DIRECTOR Based in European Headquarters in Lyon.Supporting Reflector Studio to organize its development and Production Plan. Lyon’s Bandai Namco European Headquarter Lyon’s Bandai Namco European Headquarter Lyon’s Bandai Namco European Headquarter Credit: UBISOFT UBI EDITORIAL TEAM EXPERT Creative and Design Expert conducting the reboot workshop of the entire project Credit : UBISOFT UBI EDITORIAL GD EXPERT Supporting the team to deliver the best quality from the Games For Everyone Editorial Division. JUST DANCE 3 Credit : UBISOFT UBI EDITORIAL GD EXPERT Giving support to the team to help them deliver the best quality from the Games For Everyone Editorial Division.   JUST DANCE 4 Credit: DISNEY STUDIO DESIGN DIRECTOR Driving Studio and Project Creative and Design Direction, providing methodologies and guidance Credit: DISNEY STUDIO DESIGN DIRECTOR Won 2000 BAFTA awardfor best children game Credit: DISNEY STUDIO DESIGN DIRECTOR Organizing Creatives process inside the studio, providing guidance and building team knowledge to deliver best quality.  Credit:DISNEY STUDIO DESIGN DIRECTOR Project Creative and Design guidance, providing methodologies and guidance Credit: DISNEY WRITER/NARRATIVE DESIGNER 1997 Helping the team to deliver best quality. Credit: INFOGRAMES LEAD GAME DESIGNER – 1999 Credit: INFOGRAMES GAME DIRECTOR – 1998 Credit: INFOGRAMES PRODUCER – 1995 Credit: INFOGRAMES Sound Designer – SATURN VERSION Credit: AMIGA Rôle – Pixel Artist – AMIGA Credit: AMIGA Pixel Artist – AMIGA NEED TO RAPIDLY BOOST YOUR GAME? GET STARTED DO YOU WANT TO LEARN MORE ABOUT the GAME XP? BOOK YOUR FREE CONSULTATION - [Game Design Skills](https://thegamexp.com/game-design-skills/): CLASSES ELEVATE YOUR GAME DESIGN SKILLS WITH EXPERT LEAD CLASSES AND WORKSHOPS Credit: UBISOFT Unlock your potential in game design skills with our specialized classes, training, and workshops. Whether you’re a beginner or an experienced developer, our sessions are designed to enhance your skills and knowledge. KEY TOPICS IN GAME & LEVEL DESIGN WORKSHOP Workshops: Intensive group of hours we spend together with the team focusing on a key aspect of the game or level design. TRAINING Customized Training: Tailored training programs to meet the specific needs of your team or project. From 1 day up to several weeks applying concretely on the game. MASTER CLASS Learn the fundamentals and advanced techniques of rational design through engaging, hands-on lessons. Also possible via round tables. LEARN MORE Credit: TECHLAND NEED TO RAPIDLY BOOST YOUR GAME? GET STARTED Not sure about wich service is right for you? Book your free 30-minute consultation where we talk about you and your business and explore which service is best to help you achieve your goals. BOOK YOUR FREE CONSULTATION - [Game Design Advisory](https://thegamexp.com/game-design-advisory/): ADVISORY MAKE THE BEST OF YOUR CREATIVE TEAM WITH GAME DESIGN ADVISORY Credit: UBISOFT With decades of experience in the game industry, I offer comprehensive game design advisory and creative services tailored to meet your unique needs. Whether you’re an indie developer or a large studio, my expertise can help you navigate the complexities of game development. Credit: UBISOFT IP CREATION & DEVELOPEMENT As a Game Creative veteran with 35 years of experience, I help you secure your Value Proposition, and shape your brand, its identity,  target destination, and positioning. LEARN MORE GAME DESIGN & DIRECTION With more than 30 games shipped, we specialize in isolating fun inside prototypes, building a clear design structure and documentation, and securing the team alignment. LEARN MORRE Credit: UBISOFT Credit: UBISOFT PRODUCTION PROCESSES FOR CREATIVE & QUALITY VERSUS RISKS As a Former Production Director, I help you construct your Roadmap and your team organization. What do you need when, who conceives, who executes, who validates, what are the risks, do you have the right team, and what process and pipelines do you need? LEARN MORE Discover how we can help you LEARN MORE Not sure about wich service is right for you? Book your free 30-minute consultation where we talk about you and your business — and explore which service is best to help you achieve your goals. BOOK YOUR FREE CONSULTATION - [Consulting game design company](https://thegamexp.com/consulting-game-design-company/): About the Game XP WHO WE ARE ? the GAME XP is a creative consulting game design company founded by Marc Albinet in 2022. Marc started working in the game industry during the C64 period and has shipped more than 30 titles from small games up to major AAA titles on almost all platforms from this period of time. In the GAME XP, we believe that success comes with the right value proposition. Believing that success doesn’t happen with games without fun.We think identifying the right game for the right public and delivering it with the right quality and on time is the key to success.We’ve spent decades on numerous game development floors, from the largest possible team (1000+) to the smallest (5 <). On the other hand, we’ve learned how to tackle complexity for quality, for production, and also for their mutual dependencies. Developing a game is a team journey It needs design rational tools and methods to conceive, prototype, iterate, improve, and polish so you can finally deliver the final experience to the targeted audienceThose tools and processes have been identified to guide your development and structure your team’s creativity. For this reason, you can secure the game quality and its feasibility on time.For this reason, our mission is to support you with those tools in your journey to deliver the best game you can. For more information or to discuss how I can help with your game design needs, don’t hesitate to get in touch with me by MAIL FORM CONTACT  Contact consulting GAME DESIGN companyservices Offering the best for your company ADVISORY With decades of experience in the game industry, I offer comprehensive creative support tailored to meet your unique needs.  Learn more CLASSES Unlock your potential in game design with our specialized classes, training, and workshops. Learn more Advantages Why choose us Our expertise in game design, spans various aspects of creative topics, game & narrative design, from concept development and prototyping to comprehensive game design documentation. Game Design 0 % IP Creation 0 % Production Process 0 % Credit: TECHLAND DO YOU WANT TO LEARN MORE ABOUT GAME XP? LEARN MORE - [Increase team alignment and secure delivery date](https://thegamexp.com/): Rational Game and creative Direction to increase team alignment and secure delivery date Credit: UBISOFT WHO WE ARE? Unlock your team’s creative potential via RATIONAL DESIGN methods Our creative and game design advisory services are tailored to help your team improve the quality of their game to the top level. Our game direction tools offer strong and secure control of your game scope, team alignment, and production duration. We offer adapted guidance and comprehensive services to elevate your skills and ensure timely delivery. SERVICES ADVISORY Whatever type of game you want to develop, from conception to final polish, we help your team build the best game they can deliver.
We have forged rational methods thanks to more than 30 games shipped and 100 million copies sold.   LEARN MORE CLASSES Suppose you seek knowledge and methods to conceive, develop and deliver the best possible game. In that case, we offer training, workshops, and advisor support on various creative and game/level design topics. LEARN MORE WHAT WE BRING the GAME XP – UNIQUE SELLING POINT Promise : we’re selling REAL DEV FLOOR EXPERIENCE, not theoretical promises.   Do you have core gameplay problems? Do you miss player engagement? Your game is not at the expected quality? Do you have a major scope problem VS time to ship? Do you have team motivational problems or silo issues?
 We can solve your problem, after 35 years on the dev floors, we’ve already been through the same. the GAME XP – EXPERTISE Promise: we help you define your Value Proposition   Game & creative direction – game positioning, signature and USP Core gameplay, game architecture, and player engagement – from conception to final release quality
 team creative management

  Production processes focused on value, not just list of tasks the GAME XP – SERVICES  Possible Nature of Services   
Support you and your team – help you clarify the vision and align the team  Support your team through the creative process and Game Dev, core formula identification, documentation, prototypes, MVP, Vertical Slice, up to full cycle. 
Help you or do for you – documents (GD, narrative, creative – all sorts), design and team process definition who does what when, who decides what, etc…) reviews, regular synch, focus or playtests direction. the GAME XP – MINDSET Rational Mindset applied to the creation and its organization   We’re one of the rare to create and spread Rational design methods We believe in decisions taken from metrics and identified facts not by feelings or emotional egocentrism SHIPPED GAMES Over my long career in Game Design and Creative Direction, I have successfully shipped a variety of video games.
  You may have played some of them… LEARN MORE FORMATION GAME XP Over the last 3 decades, I have always tried to understand the creative and design empiric knowledge by rationalizing, factorizing, and transforming our intuitions into solid methods that I‘ve shared through classes and training inside major companies LEARN MORE “Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.” Raph Koster – ‘Theory of Fun’ “Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible” Don Norman – ‘The Design of Everyday Things’ SOME NUMBERS + 35 experience in Game Design + 30 shipped games + 100 million copies sold BOOKS CONCEVOIR UN JEU VIDEO “Conceiving a VideoGame” Les méthodes et les outils des professionnels expliqués à tous !‘Professional methods and tools explained to everyone!’ The book has been published only in French LEARN MORE LEVEL UP YOUR GAME EXPERIENCE SEE HOW - [Privacy Policy](https://thegamexp.com/privacy-policy/): the GAME XP Privacy policy Who we are Our website address is: http://thegamexp.com. Comments When visitors leave comments on the site we collect the data shown in the comments form, and also the visitor’s IP address and browser user agent string to help spam detection. For more details, please read our PRIVACY POLICY An anonymized string created from your email address (also called a hash) may be provided to the Gravatar service to see if you are using it. The Gravatar service privacy policy is available here: https://automattic.com/privacy/. After approval of your comment, your profile picture is visible to the public in the context of your comment. Media Whenever you upload images to the website, you should avoid uploading images with embedded location data (EXIF GPS) included. Visitors to the website can download and extract any location data from images on the website. Cookies If you leave a comment on our site you may opt-in to saving your name, email address and website in cookies. These are for your convenience so that you do not have to fill in your details again when you leave another comment. These cookies will last for one year. When you visit our login page, we will set a temporary cookie to determine if your browser accepts cookies. This cookie contains no personal data and is discarded when you close your browser. When you log in, we will also set up several cookies to save your login information and your screen display choices. Login cookies last for two days, and screen options cookies last for a year. If you select “Remember Me”, your login will persist for two weeks. If you log out of your account, the login cookies will be removed. Additionally, if an article is edited or published, an extra cookie will be stored in your browser. This cookie includes no personal data and simply indicates the post ID of the article you just edited. It expires after 1 day. Embedded content from other websites Articles on this site may include embedded content (e.g. videos, images, articles, etc.). Embedded content from other websites behaves in the exact same way as if the visitor has visited the other website. These websites may collect data about you, use cookies, embed additional third-party tracking, and monitor your interaction with that embedded content, including tracking your interaction with the embedded content if you have an account and are logged in to that website. Who we share your data with Whenever you request a password reset, your IP address will be included in the reset email. How long we retain your data If you leave a comment, the comment and its metadata are retained indefinitely. This is so we can recognize and approve any follow-up comments automatically instead of holding them in a moderation queue. We store the personal information provided by users who register on our website (if any) in their user profiles. All users can see, edit, or delete their personal information at any time (except they cannot change their username). Website administrators can also see and edit that information. What rights you have over your data If you have an account on this site, or have left comments, you can request to receive an exported file of the personal data we hold about you, including any data you have provided to us. You can also request that we erase any personal data we hold about you. This does not include any data we must keep for administrative, legal, or security purposes. Where your data is sent An automated spam detection service may check visitors’ comments. ## Optional - [Agent (MCP protocol)](websites-agents.hostinger.com/thegamexp.com/mcp) [comment]: # (Generated by Hostinger Tools Plugin)